The name Síhiewcíhwsa Kùgjo Se is derived from the Tauric language, as Síhiewcíhwsa Kùgjo Se was founded by Cerunidae Castellen, who was culturaly Tauric.
Climate
Síhiewcíhwsa Kùgjo Se has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 20°C (68°F). Síhiewcíhwsa Kùgjo Se receives an average of 169 cm/y (66 in/y) of precipitation, most of which comes in the form of rain during the fall. Síhiewcíhwsa Kùgjo Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 8624 m (-14655 ft) above sea level.
Overview
Síhiewcíhwsa Kùgjo Se was founded durring the late 13th century in fall of the year 1166, by Cerunidae Castellen. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cerunidae Castellen.
Síhiewcíhwsa Kùgjo Se was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Síhiewcíhwsa Kùgjo Se is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Síhiewcíhwsa Kùgjo Se is buildings are speckled and packed arround crampt packed earth streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Síhiewcíhwsa Kùgjo Se seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Síhiewcíhwsa Kùgjo Se the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.
Civic Infrastructure
Síhiewcíhwsa Kùgjo Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Síhiewcíhwsa Kùgjo Se.
Síhiewcíhwsa Kùgjo Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Síhiewcíhwsa Kùgjo Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Síhiewcíhwsa Kùgjo Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Síhiewcíhwsa Kùgjo Se's public wards, blessings, and other arcane systems.
Síhiewcíhwsa Kùgjo Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Síhiewcíhwsa Kùgjo Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Síhiewcíhwsa Kùgjo Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Síhiewcíhwsa Kùgjo Se's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
In Síhiewcíhwsa Kùgjo Se tiny harmless tornadoes plague the town.
The Trailgaunt near Síhiewcíhwsa Kùgjo Se are known to be quite timid.
Síhiewcíhwsa Kùgjo Se's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Charm energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 3
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4333 m2
Cattle and Similar Creatures: 269
Poultry: 3234
Swine: 215
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 107
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 10
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 7
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 4
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
320 of Síhiewcíhwsa Kùgjo Se's population work within a Foundational Occupation.
22 work in Agriculture
75 work as Craftsmen
25 work as Merchants
51 work as Service Workers
30 work as General Laborers
11 work as Skilled Laborers
45 work as Civil Servants
30 work in Cottage Industries
14 work as Artists
17 work in Produce Industries
705 of Síhiewcíhwsa Kùgjo Se's population do not work in a formal occupation, but do contribute to the local economy. 53 (5%) are noncontributers.
Points of Interest
Síhiewcíhwsa Kùgjo Se is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
A vast influx of newcomers over the last (26827 % 6)+1 years has greatly spiked Síhiewcíhwsa Kùgjo Se's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
The the a cape of Abjuration, an a cape imbued with potent amounts of Abjuration energies was created in Sihî-lanè Fêqê by in time immemorial, reportedly some time during the early 2nd century.